Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). (2006). Further, we relied on self-reported data, which is a plausible method for assessing inner affairs such as people’s reasons for their behaviors, but it would be helpful to back up our findings with evidence derived from sources such as peers, caregivers, and health specialists. Frequency 2 episodes / week Since Oct 2007 Podcast tvgp.tv/v2/category/podcasts You do not belong here.”. Pokémon is one of the most popular video game franchises of all time and many fan theories exist about the monster-catching and battling franchise. There's also the idea that we don't really know that we're the good guys: we don't know much about the Traveler, its motivations or origins, and we don't know much about The Darkness or what it is. General psychopathology, a lack of offline connections, and poor school performance were weaker but still relevant predictors of potentially problematic video game use. There are two main reasons. Video games from the perspective of adults with autism spectrum disorder. (2015). This would mean that the ending is a hallucination and the battle taking place after entering the Citadel only takes place in his mind. The current study adds to the knowledge on gaming by uncovering the specific relations between video gaming and distinct measures of psychological functioning. Uwe Boll has made a career out of filming tax shelters masquerading as video game adaptations, and every single one of his films is bad in a uniquely … A medium-sized positive relation to the potentially problematic use of video games emerged for the presence of psychological symptoms including depression, anxiety, and hostility. Visser, M., Antheunis, M. L., and Schouten, A. P. (2013). J. Appl. Similarly, past research indicates that levels of daily video game play , violent game play and aggressive behaviour should all be higher in male adolescents . The theory says that the Traveler is a weapon, or a malevolent being who has brought humanity under its spell to act as a proxy army of undead killers, or even that the Traveler was the one who caused the Collapse and humanity's near-extinction. Eine revidierte Fassung der deutschsprachigen Skala zum Selbstwertgefühl von Rosenberg [A revised German version of Rosenberg‘s self-esteem scale]. 56, 267–283. Top 10 Newest Video Game Theories. Psychosom. Future studies may also answer the question whether the link between video gaming and psychological functioning is moderated by sex, age, the reasons for playing, or the preferred game genre. We, as the player, fulfill the tasks the game sets upon us without questioning the process. The measure for the assessment of shyness in adults (Asendorpf, 1997) consists of 5 items that were answered on a 5-point Likert-type scale ranging from 1 (not at all) to 5 (completely). The amount of time spent playing video games has increased steadily, from 5.1 h/week in 2011 to 6.5 h/week in 2017 (The Nielsen Company, 2017). Our work reflects only a first approach to the topic, and future work may additionally collect in-game behavioral data from the players (McCreery et al., 2012; Billieux et al., 2013) to objectively and more specifically investigate diverse patterns of use. Behav. Motiv. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature. Curr. Now for the scary part: Team Valor, Team Mystic, and Team Instinct are the three competing factions with very different belief systems (and very powerful Pokémon) that end up starting the Great Pokémon War over the question of artificial Pokémon like Porygon and Mewtwo - a war so violent that by Generation I all of them are gone – annihilated in the frenzy of the war, vanished from history and all memory without a trace, or perhaps even outright banned due to the destruction their competing ideologies caused. Gaming 37, 6–23. But one internet rumor that's picked up steam recently says that something downright creepy is waiting on the weird airwaves of Fallout 3. An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth. 0 . The Supplementary Material for this article can be found online at: https://www.frontiersin.org/articles/10.3389/fpsyg.2019.01731/full#supplementary-material. Thus, we expected to find a negative correlation between problematic video gaming and variables representing psychological functioning such that we expected more potentially problematic video game use to be related to dysfunctional coping strategies (Wood and Griffith, 2007), negative affectivity (Mathiak et al., 2011), and poor school performance (Mihara and Higuchi, 2017). 4:608. doi: 10.3389/fpsyg.2013.00608, Homer, B. D., Hayward, E. O., Frye, J., and Plass, J. L. (2012). The Elder Scrolls V: Skyrim is so huge that despite it being almost six years since its release, players are still finding new secrets in it and new fan theories to boot. Why does the system of catching and training Pokémon seem so different (even rudimentary and scaled down)? 8, 161–187. With the present study, we aimed to uncover the association between video gaming and psychological functioning. If it sounds a bit lazy to fall back on the old "this isn't really happening" theory, fans have found real evidence for this theory. Specifically, distraction-motivated gaming went along with higher symptom ratings, lower self-esteem, and more negative affectivity, whereas playing to establish social relationships in the virtual world was related to a larger number of online connections and more positive affect while playing. Top Stories. Video game movies have been around since Super Mario Bros. in 1993, and they have had very mixed success over the years. Doug Rattmann's scribbles all over the walls of Aperture (which include pictures of Cubes glued over the heads of people) are usually dismissed as crazy rants...unless those people were actually put into Cubes. Not to mention the game and the lore itself is chock full of references to menstruation. Finally, Link finds acceptance of his grief in Ikana Valley, land of the dead, when he finds the Elegy of Emptiness and the Light Arrows. Game-based learning is built upon a constructivist type of learning. Video game movies have been around since Super Mario Bros. in 1993, and they have had very mixed success over the years. J. Oil spill apparently averted." Top 10 Video Game Fan Theories of 2019 (So Far) 3 . The Nielsen Company (2017). 1 Anders Breivik doi: 10.1177/1745691615592234, Ferguson, C. J., Coulson, M., and Barnett, J. 3 . JH analyzed the data. Video game effects—Confirmed, suspected, and speculative: a review of the evidence. James originally came to Silent Hill to kill himself and, in the "Water ending," he does so by driving his car into the lake. With Matthew Patrick, Tyler Mascola, Andy Field, Jirard Khalil. Thus, longitudinal studies that are designed to identify the causal pathway may provide a promising avenue for future research. Attachment and emotion regulation in substance addictions and behavioral addictions. Table 2 presents the partial correlations, controlling for sex and age. doi: 10.1007/s11469-011-9318-5, Laconi, S., Pirès, S., and Chabrol, H. (2017). Film. doi: 10.1026//0012-1924.49.2.73, Skoric, M. M., Teo, L. L. C., and Neo, R. L. (2009). Eerily, GLaDOS tells Chell that the Companion Cube can't talk and if it ever does it should be ignored, which would seem to imply they both can talk and should be listened to. (2010). Psychiatry Investig. doi: 10.1027/1016-9040/a000147. A clinical evaluation of the DSM-5 criteria for internet gaming disorder and a pilot study on their applicability to further Internet-related disorders. Thus, action games seem to be both rewarding and a source of frustration. Hum. As expected, the AICA-S score was correlated with male sex (r = 0.17∗∗∗) and age (r = –0.15∗∗∗). Both sides of the story: addiction is not a pastime activity: commentary on: scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.). Behav. A war in which candy was outlawed as unethical, making them very, very hard to find. Using Apperley’s (2006) classification of game genres, we categorized the subgenres into the main genres action (M = 2.54, SD = 0.84), strategy (M = 2.13, SD = 0.80), role-playing (M = 2.01, SD = 0.73), and simulation (M = 1.58, SD = 0.44). Mental Health Addict. In addition, it is important not to forget that the present results are based on a self-selected sample in which potentially problematic video gamers were overrepresented (e.g., Festl et al., 2013, for a representative sample). doi: 10.1016/j.comppsych.2014.01.010, Müller, K. W., Glaesmer, H., Brähler, E., Wölfling, K., and Beutel, M. E. (2014b). Matthew Patrick delves into common questions about video game stories and tropes and develops theories to explain them. Cyberpsychol. doi: 10.1016/j.chb.2017.06.012, Latham, A. J., Patston, L. L., and Tippett, L. J. Cronbach’s alpha was excellent (α = 0.86). 13, 313–316. Soc. The broken railways and heavily polluted levels throughout the game symbolize America's destruction of the rail system and environment in these countries. Video gaming is known to have some benefits such as improving focus, multitasking, and working memory, but it may also come with costs when it is used heavily. A contribution to the clinical characterization of internet addiction in a sample of treatment seekers: validity of assessment, severity of psychopathology and type of co-morbidity. Where red is during the entire video game series Why can't Pokemon Trainer Red speak? These are the best video game movies. Another, perhaps connected theory, says that Link is actually dead throughout the game and the stages of grief are about his own demise from falling off his horse in the opening cutscene. Kanfer, F. H., and Phillips, J. Res. A video game is defined as “a game which we play thanks to an audiovisual apparatus and which can be based on a story” (Esposito, 2005). BMC Neurosci. doi: 10.1111/add.12016, Gentile, D. (2009). Two game genres (i.e., role-playing and unclassified games) were related to the coping strategy of self-distraction. Pathological video-game use among youth ages 8 to 18: a national study. 71, 425–444. Cronbach’s alpha was excellent (α = 0.86). Table 3 shows the partial correlations in which we controlled for sex and age. In a first step, we computed zero-order correlations between the video gaming variables and the measures of psychological functioning. Potentially problematic video gaming has been found to be related to various reasons for playing such as coping and escape (Hussain and Griffiths, 2009; Schneider et al., 2018), socialization (Laconi et al., 2017), and personal satisfaction (Ng and Wiemer-Hastings, 2005). Tazmangamez. Res. In our sample, N = 2,265 (83%) were identified as regular gamers, and N = 469 (17%) as problematic gamers. (2017). These findings suggest that, on the one hand, independent of one’s psychological conditions, enjoying oneself during gaming (i.e., experiencing positive affect, connecting with online friends) may go along with potentially problematic use of video games. For instance, we could identify whether general psychopathology was predictive of potentially problematic video game use when the influence of all other variables (e.g., shyness, loneliness, and others) was held constant. Prevent. Both were used as control variables in further analyses. By employing this procedure, we were able to determine the effect that each variable had over and above the other ones. When is it appropriate to speak of video game addiction? Netw. You heard right, it could be that the two biggest antagonists from the Portal series are actually the parents of our beloved silent Chell. Mono has been sacrificed for "having a cursed fate," and Wander brings her body to the Shrine of Worship to bring her back to life. Behav. Children and video games: addiction, engagement, and scholastic achievement. We posted links to our online questionnaire on various online forums as well as on popular online game sites. J. doi: 10.1111/j.1467-9280.2009.02340.x, Graham, L. T., and Gosling, S. D. (2013). Furthermore, there were only weak relations between the preferred game genres and psychological functioning. A 10-item measure of preference for solitude (Nestler et al., 2011) was answered on a 6-point Likert-type scale ranging from 1 (not at all) to 6 (completely). Video game playing in the general adult population of Germany: can higher gaming time of males be explained by gender specific genre preferences? Also, there's no reason Campbell's voice should be involved, since he isn't your contact. Table 4. Personality and video gaming: comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Back in the olden days, only family members would be included in custom oil paintings, which means Cave must have married Caroline, and the young girl is their daughter, Chell. 12, 563–566. Why do people play games? ), and the last level involves a wall of fire similar to a bomb's shockwave chasing you. The virtual reality / video game theory. The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. 0 . Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. game of theories May 15, 2019. We’ve even done lists covering entire gaming franchises such as Pokémon , Resident Evil , Sonic the Hedgehog , and more. On the other hand, little is known about the relations between various video gaming habits and psychological functioning. Oh, and the unlocked ending? Anne. (2017). The effect of social support derived from World of Warcraft on negative psychological symptoms. doi: 10.1556/2006.6.2017.038, Nestler, S., Back, M. D., and Egloff, B. That Video Game Podcast (TVGP) is a video game podcast that began in 2007. In Fallout 4, there's a research facility aboard the Brotherhood of Steel's airship where you can see a variety of plants, animals, and specimens. Int. Moreover, video games offer people a chance to connect with other people socially despite any more or less evident psychological problems they may have (Kowert et al., 2014b; Mazurek et al., 2015). doi: 10.1111/jasp.12144, von Collani, G., and Herzberg, P. Y. Posted Jul 16, 2019 For this purpose, we examined psychological functioning by employing various variables such as psychological symptoms, coping strategies, and social support. Astute fans have noticed that at this point in the game, your rival no longer has the Raticate that he used in previous battles, the last of which being the one aboard the U.S.S. The Banana Wars were a series of interventions and occupations by the United States against countries in Central America and the Caribbean after the Spanish-American War, during which the U.S. gained control of Cuba and Puerto Rico, allowing it to plunder states like Honduras, Nicaragua, Mexico, the Dominican Republic and Haiti, frequently on behalf of the United Fruit Company (now known as Chiquita), which gained domination over the banana trade. With such a wide variety of options for study, including online Game Design degrees, and so many ways to enter and specialize in a rewarding career in the video game industry, potential students have a difficult task figuring out where to begin.Our list of the 50 best video game design schools in the U.S. makes the task easier. Since there probably aren't a lot of girls named Chell, this proves that she was the daughter of an Aperture Science employee. The fact that according to some the revived Mono doesn't seem to recognize Agro at the end of the game, when the trusty steed and its rider were clearly very close, is another clue. They showed less general positive affect and more negative affect both in general and while playing as well as more positive affect while playing. doi: 10.1002/ab.20290, Müller, K. W., Beutel, M. E., Dreier, M., and Wölfling, K. (2019). (2012). Similarly, preferred game genre was related to participants’ age (see Supplementary Table S3). Why do you play World of Warcraft? Schwarzer, R., and Schulz, U. As Table 4 shows, the number of online friends and acquaintances as well as positive affect while playing were most predictive of potentially problematic video game use over and above all other variables. It's hard to believe a benevolent force would use such language. Even after you pay off your non-consensual house loan, Tom Nook upgrades your house with or without your permission, keeping you in constant debt. (2014). Will you find the romance you're seeking. Psychol. 48, 378–389. Several studies, literature reviews, and meta-analyses have focused on the correlates of problematic video gaming, usually assessed as a continuum with addiction marking the upper end of the scale (e.g., Ferguson et al., 2011; Kuss and Griffiths, 2012). doi: 10.1089/cpb.2006.9.772, Keywords: computer games, video gaming behavior, game genres, coping, psychological health, Citation: von der Heiden JM, Braun B, Müller KW and Egloff B (2019) The Association Between Video Gaming and Psychological Functioning. Addict. doi: 10.1556/2006.7.2018.140, Müller, K. W., Beutel, M. E., and Wölfling, K. (2014a). doi: 10.1089/cyber.2013.0656. doi: 10.1080/0144929X.2013.810778, Müller, K. W., Janikian, M., Dreier, M., Wölfling, K., Beutel, M. E., Tzavara, C., et al. Behav. Psychiatry 55, 770–777. Potential consequences of video game use have been identified as well, such as a lack of real-life friends (Kowert et al., 2014a), stress and maladaptive coping (Milani et al., 2018), lower psychosocial well-being and loneliness (Lemmens et al., 2011), psychosomatic problems (Müller et al., 2015; Milani et al., 2018), and decreased academic achievement (Chiu et al., 2004; Gentile, 2009). Klaghofer, R., and Brähler, E. (2001). doi: 10.1177/1046878105282278. Esposito, N. (2005). With this study, we aimed to shed light on the association of diverse video gaming habits with gamers’ psychological functioning. London: NCS Pearson. Kuss, D. J., and Griffiths, M. D. (2012). (2013). But according to one theory, Mary's body was closer to us than we thought. Behav. BE and JH wrote the manuscript. 55, 406–412. (2014). 2019 has been a big year for impressive enemy designs and boss fights, but only 15 have what it takes to be the best of the year. Front. 49, 115–124. So why are so many policymakers inclined to blame violent video games for violence? So far, there's never been any connection between the two except for their parent company, but a recent Easter egg in Fallout 4 could have some pretty big implications for two of the most popular video game series of all time. doi: 10.1007/s11469-017-9756-9. Psychol. The theory goes like this: Pokémon Red, Blue, and Yellow take place just a few years after a devastating war between Kanto and a rival nation or possibly even a world war involving the use of Pokemon, that you and your rival both lost parents in the war, and are now among the first generation of young people born in a post-war age. A qualitative investigation of problem gambling as an escape-based coping strategy. Share this on ... By the time a final battle comes around in a video game, there’s not much room for more character development. The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest. Diagnostic and Statistical Manual of Mental Disorders: DSM-5, 5th Edn. 7:563. doi: 10.1007/s11469-009-9202-8, Jeong, E. J., and Kim, D. H. (2011). doi: 10.1111/pcn.12532, Milani, L., La Torre, G., Fiore, M., Grumi, S., Gentile, D. A., Ferrante, M., et al. Is this berating for mission failure or for breaking the simulation? 27, 144–152. On the other hand, potentially problematic video game use may also lead to psychological problems because it reduces the amount of time and the number of opportunities gamers have to practice real-life behavior (Gentile, 2009). Right from the beginning, Naked Snake mishears Major Zero describe the mission – Virtuous Mission – as a "virtual mission" during the briefing. In the long run, however, spending many hours per day in front of a computer screen may prevent a person from (a) developing and practicing functional coping strategies, (b) finding friends and support in the social environment, and (c) showing proper school achievement, factors that are potentially harmful to the person. Blame Game: Violent Video Games Do Not Cause Violence What research shows us about the link between violent video games and behavior. In the short run, according to our results, playing video games may be a way to distract oneself from everyday hassles and may lead to positive affect while playing and a feeling of being connected to like-minded people, all of which are factors that have an immediate reinforcing value. Perhaps the strongest evidence for the theory is the dialogue with Lt. Surge: “Hey, kid! J. Thér. 28, 1782–1789. Mental Health Addict. Elson, M., and Ferguson, C. J. 12, 567–572. All that remains are a few buildings and the robot servants humanity left behind, still humming along like clockwork towards an unknown goal. Sci. 4:629. doi: 10.3389/fpsyg.2013.00629, Lemmens, J. S., and Hendriks, S. J. F. (2016). Its bananas have been stolen by an invading military force (K.Rool's army has units that wear helmets and insignia with a striking resemblance to American soldiers). doi: 10.1007/s00787-014-0611-2, Müller, K. W., and Wölfling, K. (2017). Prevalence of internet addiction in the general population: results from a German population-based survey. We administered the German version (Elbing, 1991) of the NYU Loneliness Scale (Rubenstein and Shaver, 1982). Further research will also be necessary to determine whether, and under which conditions, competitive or frustrating game play causes aggression,” Hilgard and colleagues conclude. You can easily play through the game without finding them (for one you have to wait in a particular screen for two hours to get it), but if you manage to get them you unlock a different ending. Although all reasons for playing video games were related to positive affect while playing, the strongest associations emerged for gamers who played because of the social relations, to stimulate their imagination, and for curiosity. Nintendo's famous power-absorbing pink puffball protagonist is powerful and lovable and consistently ranked as one of the most iconic video game characters. SAAM Arcade 2019 challenges you to experience the amazing array of games being created today that allow us to tell stories and experience moments of empathy.. On August 3 and 4, SAAM Arcade returns to turn the museum into a two-day full-experience gaming arcade for visitors of all ages to enjoy! It is a field of cultural studies that deals with all types of games throughout history. Well, for the icing on the cake (ha!) doi: 10.1016/j.jpsychires.2011.09.005, Festl, R., Scharkow, M., and Quandt, T. (2013). doi: 10.1016/j.chb.2013.10.054, Hilgard, J., Engelhardt, C. R., and Bartholow, B. D. (2013). Comput. The strongest association with online friends and acquaintances emerged, as expected, for gamers who played because of the social relations in the virtual world. Males were shown to prefer action and strategy games, whereas females showed a preference for games of skill (Scharkow et al., 2015; Rehbein et al., 2016). By Dan Dawkins 30 May 2019. Trainers also don't know how to use battles to level up their Pokémon, so instead they use candies. It remains unclear whether potentially problematic gaming is a factor that contributes to the development of psychological dysfunction or whether psychological dysfunction contributes to potentially problematic gaming. doi: 10.1111/add.12457. The 10 items were answered on a 4-point Likert-type scale ranging from 1 (not at all) to 4 (completely). Psychiatry 24, 565–574. Also, we expected to find people’s preferred game genres (e.g., strategy, action) to be differentially related to their psychological functioning (Park et al., 2016). However, in our study we did not aim at making a diagnosis, but at having a closer look at potentially problematic gaming behavior and its correlates in a non-clinical sample. 14, 213–221. Animal Crossing begins with the player character, a human child, being transported to the village by a bizarre duck-like creature called Kapp'n, who is modeled after the Japanese mythological creature the kappa, known for kidnapping children. Personal. B. Some of these theories are enough to completely ruin games , are creepy AF , … 7, 479–487. Aerodactyl, Omanyte, and Kabuto are extinct by Generation I and can only be revived through fossils, but in Go they are seen in the wild. What does this mean? Players use video games for very different reasons (Ryan et al., 2006; Yee, 2006) such as to distract themselves from daily hassles or because they enjoy the social relationships they have developed in the virtual world. While some researchers have emphasized the benefits of game playing and even suggested a therapeutic use of video games (Primack et al., 2012; Granic et al., 2014; Colder Carras et al., 2018), others have been intrigued by its potential dangers (Anderson et al., 2010; Müller and Wölfling, 2017). Once the character arrives in the village, there's already a house waiting for you, as though the whole village knew you were coming. Cronbach’s alpha was satisfactory (α = 0.79). Bull. Commun. Cyberpsychol. All you will ever do is kill. So who knows? Einsamkeit: Psychologische Konzepte, Forschungsbefunde und Treatmentansätze [Loneliness: Psychological Concepts, Research Findings, and Treatments]. Differences were also found regarding the strength of the relation between number of friends online and the genre action: r = 0.06, p < 0.01 for males, and r = 0.27, p < 0.001 for females. In sum, several reasons for playing video games were differentially associated with psychological functioning. The list includes programs that fit the individual needs of everyone. Video gaming is a very popular leisure activity among adults (Pew Research Center, 2018). Video game addiction in children and teenagers in Taiwan. In addition, Guardians have titles like Titans, Hunters, and Warlocks – all names with negative connotations, while enemies have titles like Knights and Wizards. 8, 110–113. Prediction of potentially problematic video game use by psychological functioning variables. This has often allowed the dialogue over the effects of video games to be reduced to a question of whether video games are “good” or “bad.” The 10th International Conference on Ambient Systems, Networks and Technologies (ANT) April 29 – May 2, 2019, Leuven, Belgium The Impact of Video Games on the Players Behaviors: A Survey Muhannad Quwaider*, Abdullah Alabed and Rehab Duwairi Jordan University of Science and Technology, P.O. Dispelling the myth of the socio-emotionally dissatisfied gamer. Two of Bathesda's biggest game series are Elder Scrolls and Fallout, which have many similarities in gameplay but are two very different settings: one fantastical and otherworldly, the other post-apocalyptic and distinctly Earth-bound. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Learning Foundations of Behavior Therapy. J. Video gaming is known to have some benefits such as improving focus, multitasking, and working memory, but it may also come with costs when it is used heavily. Behav. For females (n = 357), the strongest relation between general psychopathology and game genre emerged for simulation (r = 0.17, p < 0.01). Cronbach’s alpha was excellent (α = 0.86). A 2010 study found that video games only lead to aggression in children with specific personalities. Finally, we explored the unique contribution of each measure of psychological functioning to the prediction of potentially problematic video gaming. doi: 10.1089/cyber.2015.0415, Lemmens, J. S., Valkenburg, P. M., and Peter, J. Addict. Coping (Laconi et al., 2017), social interaction, and competition were among the main reasons for gaming among males but not among females (Lucas and Sherry, 2004). Writer, dreamer, media fanatic, total geek and future corpse. Internet gaming disorder, motives, game genres, and psychopathology. Table 1. 31, 499–523. The name of the achievement you get when you incinerate the Cube is "fratricide," just as the previous (likely thousands) of test subjects are your brethren. 51, 122–130. The literature on video games has, to this point, lacked a broad theory within which to interpret the many and varied types of results that have been found. Rosenberg, M. (1979). Comput. What do you think you’re doing here? A 2011 study found that aggressive children tend to choose more violent video games. Wölfling, K., Müller, K. W., and Beutel, M. (2011). BuzzFeed Goodful Self care and ideas to help you live a healthier, happier life. Pokémon is one of the most popular video game franchises of all time and many fan theories exist about the monster-catching and battling franchise. While some interpret this comment as acknowledging his death and presumed trip to meet her in the afterlife, fans of the theory say that he meant he and his wife's body would be together in a more literal sense.
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